Projects

PLAYING GOD

Speedrunning Precision Platformer
Released on Steam — 2024


An ultra fast-paced game with a focus on speed running and tight movement mechanics.

A mysterious entity has taken over hell, crafting devious obstacle courses across the nine circles of hell and thrusting its denizens into them – they must now all earn their place in hell by completing every course.

  • Tight Movement Mechanics – No abilities, no gimmicks, no frills. The game is solely focused on movement and speeding through the courses as fast as you can.

  • No Randomness – Only your own skill stands between you and clearing the level.

  • One-Screen – All levels single-screen only, pure action condensed into a tight package with no bloat or fillers.

  • Features a built-in level editor for you to create your own hellish courses and share with your friends.

Beast Brawl

Rougelike Auto-battler
Released on Steam and Online for Browsers — 2024


BEAST BRAWL is a strategic roguelike auto-battler which pits teams of primal beasts against one another in a battle for survival.

  • Thousands of Combos – Choose from over 30 unique beasts to form your champion team. Mix and match from 15 traits and over 15 upgrades to empower your team with new abilities. Discover overpowered combos and more!

  • Survival of the Fittest – New beasts enter the fray every round, you must upgrade and be on your toes or be left behind!

  • Chill or Tryhard – Wanna just chill? There’s a chill mode for you! Want to really test your skills? There’s a tryhard mode with advanced difficulty for you too!

Revolver Souls Unbound

Twin-Stick Platformer Shooter
In Development


A twin-stick platformer shooter in which a gunslinger’s soul is given a second chance at life by the devil. She is tasked with going through Purgatory and slaying the souls of grief who have taken over the lands.

Hatter

In-House Toolkit and Framework


Engine agnostic toolkit and framework for Unity and Unreal Engine for 3D action games, aiming to decouple content from engines to allow projects to be ported between engines easily.

Features

  • Engine agnostic toolkit utilising data-based content that can be freely ported between supported engines.

  • Custom data-structures and tools to allow designers to edit content without needing the overhead of an engine editor.

  • Flexible actor system that allows characters, entities, and interactables to be created just from data.

  • Fluid locomotion and movement system with high customisation.

  • Combat system and editor, with in-depth parameters to create complex movesets.

  • Full 3D space pathing system based on character locomotion, allowing actors to path using their moveset instead of being locked into a nav mesh.